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Old Apr 24, 2007, 03:45 PM // 15:45   #21
Desert Nomad
 
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Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
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In many ways, normal mode has been made somewhat easier by the mob AI changes when Hard Mode was introduced.

I don't play Hard Mode yet, I'm still trying to beat a single campaign out of the 3 I have, ...but, I suspect if some one who had never played the game very much logged onto my character in the Realm of Torment, he or she might get their butts kicked. As well, they should.

It took me time and effort, armor upgrades, Hero skill builds and elite captures to be able for me to reliably survive within the higher end side of the game.

The one thing I like about Guild Wars is that you actually can improve, I remember having great difficulty with some Missions or Quests that I would be embarrassed to admit to now.
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Old Apr 24, 2007, 03:54 PM // 15:54   #22
Forge Runner
 
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Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
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Hard mode is truly hard, as in you can't just play through it, it really is a challenge and requires some time.

Normal mode is just the opposite, and quite a bit of it can be PuGged as well. In fact, normal mode should be called easy mode. After hard mode, they did dumb down the normal mode AI a bit by removing all those AoE scattering nerfs, tendency to kite, and stuff like that.

I do agree that normal mode is easy enough, and personally it would require a lot more people with your wife's dilemma for ANet to even consider it.

/notsigned
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